camphalf_blood: (Harpy)
T E A C H E R S
Sword-fighting

Vicious

Robb Stark
Archery

Alleria Windrunner, Hunter of Artemis

Sylvanas, daughter of Hades

Vereesa, "daughter" of Hera
Unarmed Combat

Alleyne, daughter of Athena

Koriand'r

Renee Montoya
Knife Lessons

Kate Kane, daughter of Athena
Greek

Hellboy, son of Hades

Fifth Doctor, son of Athena

Hank Henshaw
Weapon-crafting

Tony Stark, son of Dionysus

Oliver Queen, son of Apollo
Equestrian care

Fluttershy

Johanna Mason, "daughter" of Hera

Vanyel Ashkevron
Cavalry Combat

Xena, daughter of Ares








S T A F F
Camp Directors

Clark Kent, son of Apollo

Cross Marian, son of Dionysus
Guardian of the Golden Fleece

Kitty Pryde

Evangeline Athanasia Kitty McDowell (empousa)
Oracle of Delphi

Phoebe Halliwell, daughter of Apollo

Elektra, daughter of Athena

Morgana, daughter of Ares
Security Guard

Agent Wyoming, son of Ares

Cloud Strife, son of Ares

Gregory House
Cooks

Winifred Burkle

Roy Harper

Robert Chase








C R E A T U R E S
Wood Nymphs

Martel Yggdrasill

Delirium

Rue

Duke

Momoka

Pepper Potts
Water nymph

Dhaos

River Tam
Satyr

Gren
Dragon

Krasus

Spike (the dragon)
Statues

South Carolina

Sayaka

Fujino Shizuru

Cole Turner

Jorge

Carson Beckett

Dairine
camphalf_blood: (Satyr)
Why strawberry fields?: Because I wanted to make a Beatles reference The strawberries are used as the camp's mortal cover. They grow strawberries and ship them to the moral world. Dionysus was sentenced to the camp as punishment and since he wasn't allowed to grow wine grapes, he opted for strawberries instead.

The Big House: This is where the big meetings are held. The camp director will spend most of his/her time there. Pinnocle is a favorite game to play, and orientation videos are available for viewing. The attic holds trophies from past quests and was once the home of the Oracle of Delphi's vessel. The current Oracle may choose to live there.

The Amphitheatre: The Greeks love theater, and while at camp everyone is welcome to put on a play or use the space however they want. Just don't litter or the tree nymphs will go after you.

The Pavilion: Also known as the Mess Hall. An open area with stone tables where the campers dine. All campers are expected to sit only with their cabin mates. (Think House tables at Hogwarts) At the center of the pavilion is an open fire pit where campers can offer a portion of their meal to the gods.

The Arena: Where all of your combat lessons are given. Straw dummies are provided for practice.

The Armory: Where all weapons and armor are kept. Demigods are expected to learn how to make these items as well as use them in battle. When not in use, the armory is put under lock and key. The security guard is the only one who can get into the armory. Bribery, anyone?

The Stables: This place houses the camp's horses and pegasi. Your teacher will show you how to take care of these magnificent creatures and use them in battle. You can also train them to help you in the chariot race. Children of Poseidon will find it very easy to communicate with them. Unfair advantage but hey, they can't help their dad being the Father of Horses.

The Pine Tree/Golden Fleece: The giant pine tree acts as a border for the camp. In its branches hangs the Golden Fleece, a powerful ward against unwanted monsters. The guardian of the fleece has the important task of keeping it safe so the border remains protected. There's a really great story about this pine tree that your teachers may share with you.

The Cave: A place set apart by Apollo for his Oracle to dwell. Anyone seeking a quest must visit the Oracle to receive a prophecy. Or you can just drop by to make sure the Oracle isn't feeling lonely. It really sucks living in a cave.

Constellations: Will reflect the constellations seen on a usual summer night on Long Island Sound. However, people from Earth will notice a new constellation that looks like a girl running across the sky. This is The Huntress and it has a really good story behind it. All constellations do around here.
camphalf_blood: (Tree Nymph)
Dyslexia: Demigods' brains are hardwired to read ancient Greek. However, for the sake of the plot and to reduce mun headaches, this condition is only mentioned for reference.

ADHD: Attention-defecit Hyperactive Disorder. For demigods, this basically translates to sharp battle reflexes. They are born warriors so it's against their nature to stay in one place. They have a difficult time concentrating because they take in so much information.

Ambrosia and nectar: The food of the gods. It is used to heal serious injuries in demigods, usually given in small amounts. Ambrosia and nectar can be dangerous and even fatal if consumed in large amounts. Mortals would be burned from the inside if they eat it but luckily everyone is a "demigod" for this plot! Also, the food supposedly tastes different to everyone. This isn't a necessary detail but fun to keep in mind.

Celestial bronze: This is an ancient metal used by heroes to battle against monsters. Unfortunately it can also wound demigods, so be careful when sparring with your fellow campers! Hopefully all those in the Apollo cabin have learned first-aid.

Profile

camphalf_blood: (Default)
Camp Half-Blood

May 2012

S M T W T F S
  123 45
6789101112
13141516171819
20212223242526
2728293031  

Syndicate

RSS Atom

Style Credit

Expand Cut Tags

No cut tags
Page generated Aug. 21st, 2017 06:36 am
Powered by Dreamwidth Studios